Wccftech was interviewed by Massive Work Studio’s Kiev Martins. They confirmed that their game supports Intel Xe Super Sampling and (XeSS). This means that this technology will be released on the same date.
Martins stated that Dolmen would not only be the first game to offer support for Intel XeSS but also the first game to support all three of the current scaling technologies: NVIDIA DLSS, AMD FSR (1.0), and Intel XeSS. The launch date for the game is May 20. Dolmen will receive a patch that adds support for Intel XeSS on the same date. Martins said that AMD FSR2.0 support, which was featured in Arkane Studios’ Deathloop shooter, will be included in the game in future.
Intel XeSS, AMD FSR2.0 scaling technologies could threaten NVIDIA DLSS technology. Both technologies are comparable to the competition. They must be supported by more games in order to succeed. Openness is also a virtue thanks to the benefits of AMD FSR 2.0 or Intel XeSS. These cards can also be used with rival graphics cards, but they are not compatible with NVIDIA DLSS. NVIDIA’s DLSS is only compatible with GeForce accelerators.
Intel has confirmed that XeSS would have a universal API to game developers. There will be different ways to implement the technology. In the case of Intel Arc video cards, the technology will depend on the matrix engines in these accelerators’ graphics chips. It will then work on the cards of its competitors using a set DP4a program instructions. The theory is that XeSS will expand its ecosystem more quickly if it has greater opportunities to integrate.
Intel previously stated that XeSS needs XMX matrix engine support or graphics card support to run DP4a instructions. This excludes the possibility that the technology could work on NVIDIA Maxwell cards which don’t meet these requirements. The official Intel website describes XeSS as requiring the use of Shader Model 6.4 technology via video cards. The latter is supported by NVIDIA Maxwell accelerators.
This could mean that Intel decided to lower requirements for XeSS support. Or does this mean that support for DP4a instructions via video cards is optional? This description also indicates that XeSS requires XMX or the ability of DP4a to function. XeSS is expected to offer five levels of scaling, ranging from the highest quality to the highest FPS.